The tc of lfs is very simple, it just limits slip, at whatever speed the car is going and what the driver is doing. Very much like the first generations of traction control over 15 years ago. TC-systems are a lot better nowadays... Thats why it is good news they are banned from F1. They cost too much money, not the simple one like lfs or road going cars(1500 dollars max to install) but in order of 1000000+ dollars of development on top f1 teams each year excusive production costs. I assume such system will do a bit more then just limit slip according to a very strict setting.
Anyway, i hope someday tc will be banned from lfs too, but not before the tyre-heat problem is fixed.
"n contrast a modern F1 car isn't setup or designed to be controlled with a lead weight on the throttle pedal,"
What??? F1 drivers are flooring it on twisty sections of the track. The tc handles it all! The tc is very unlike the one of lfs. On lfs it is nearly useless in midconers where real drivers can floor it. Because, the tc will handle everyting. However, most of us will still not be able to control such a car, because most of us are not strong enough to cope with the g-forces and/or get scared from the speed of an f1 car
Only reason to stay off the pedal is the understeer, because the tc won't allow any sliding of the rear, keeping the car in control, making it possible to use unstable setups and still have understeer.
altough i must add, the f1 tc feels a bit better, but still not as good as it was with real cars. But i never driven a real one
It mainly occurs if programsare running in the background, like firefox. Websites are full of flash ad' s and thinks like that. So having msn and firefox often means 3-5 programs in the background.
Note: The screen stays black. restart of lfs is needed.
Simple workaround, not changing from full screen to windowed and focus your life on sim racing (hmm wait there are more things in life )
I must say the old physics saved me from crashing me irl. In heavy rain avoiding an exhaust-pipe of a truck at 125km/h with lousy avon tyres on the car. How to cope with weight transfer is something i learned of lfs and the tyres of lfs are the same as avon shit*. So the old physics were already good, the new even better :headbang: But it is still not perfect which is impossible to achieve.
But on topic, keyboard control gives only a very rough impression of the speeds and capabilitys of a car. But i would like to see an server option to allow or disallow tc. The bf1 is great without the tc, although the tc is not very good it still gives an advantage which makes it very difficult to beat.
* not completly true, sportscar gt was also very good, but outdated
I still get sometimes the good old black screen bug when switchting from full screen to windowed mode and back to full screen.
system:
amd 6200 +x2
4 gbyte mem
ati HD 2900xt, 1920x1200x32bit colour@60Hz
nforce 590 "sli"
sound blaster x-fi
windows vista 64 bits, 100% up-to-date including the drivers
Problem also occured with some older versions of lfs on my "old "computer, which runs also different OS; windows 2000(nt 5.0). I tell this, to make sure nobody starts blamimg vista. I really hate microsoft, but i' m sure vista is not the cause of the problem.
Stutter from people leaving pits is still there and affecting racing.
Yesterday i nearly crashed because someone left pits.
Hopefully this will be fixed.
maybe an good idea if lfs just caches the new skins in memory during race? Avoiding disk i/o during race/driving?
I do have rather fast system, that is 100% absolutly sure not an issue. Athough installing an hardware raid controller with battery backup cache memory(for write caching) will fix the problem
It could also be the tyres which generate way to much heat. At max pressure zero toe-in or out, they get hot just by driving straight. So much rolling resistance must have an influence on top speed. I estimate once this is corrected, top speed will increase 2-6 km/h for the fox.
Topspeed near 240km/h on normal track like kv national sounds a lot better
hmm
2+mbit down and 500kbit/s upload connections are very common now. I have a cheap connection, 1mbit/s up, 4mbit/s down guaranteed, unlimited data usage.
I think it is not a problem to upload skins automaticily, it would be great i think.
Configarable limit on the speed to upload skins (1-25kbyte/s) and limit download speed of skins(1-80) would be great!
The TC in lfs is not even close as being how good the tc on an real F1 one car was. The BF1 is therefore already usually setup for a very simple type of traction control and in corners feels like driving without TC. Real F1 drivers just floored it in corners, because the computers did all the work to keep the car on track. Making overtaking sometimes impossible.
However, totally without TC, the bf1 is also very good to drive. But If a track has slow corners with on exit of those slow corners a few big bumps, you don' t stand a chance againt cars with tc. I don't think any setup can fix that.
" so it was way more gently than you crashing hard on that exit."
I dissagree, its a normal bottom out of a formula car. If it is a really big bump, raising the ride heigth a little would not help protect the car. Also ride heigth, springs, dampers ar already setup on the high side(but not extreme!)
Dampers do not break from bumps, they wear out faster. But...dampers last very long so wear out effect is not important unless you are doing 48+ hour races. A normal bottom-out does not give problems for the dampers in the real world.
The springs might break, but it is very difficult to do it. In real world it usually takes months or years of heavy loading or an production fault.
So for now i do have to raise the ride heigth and wait and see in the next patch
Correct, thats why its a shame the front and rear ride height does not affect downforce. even with a bottom not completly flat, lifting the nose will still guarantee a take off with the bf1,fo8,fox and the gtr' s, because the bottom is always near flat, good enough at high speeds with nose up to get cars into the air. Thats also why all cars nowadays are setup with nose down, including normal road-cars. Every car suffers from this aerodynamic effect, because indeed the entire car can be described as a giant wing. Also you get ground-effect from low ride heights; allthough for low race-classes and road-going cars this effects are minimal but it is there.
I hope in the next patch aero effect of ride height will be present, it will mean the end of all current setups and a big move to more realistic setups, which will be all as low as possible(for faster race-classes) because of the aerodynamics.
Anyway on topic
I like the idea of better textures on bottom of the cars, gives just a bit better feel and look to lfs .
I have never seen a formula car getting damage from bottoming out.
Look at F1 cars before 1994, all the nice sparks when fully fueled on straights lap after lap.Since 1994 a wooden plank which is not allowed to be wear more then 1 mm has ended the time of low ride heights for formula one cars.
I agree, if you set suspension(ride height) way too low, the car should get damage, however NOT the suspension. And it will still take rather extreme bottom outs to get damage to the undertray espacially since such cars often have pads on the bottom to protect the car.
Increasing ride height does solve the problem, but irl nobody cares if the car bottoms out at such a corner. But we have to?.. nah not right. Well..ok in F1 they do because they get disqualified if that stupid plank wears too much.
Hello,
Today i was driving at so sprint rev 1 with the fox. I noticed the rear left suspension got damage but i did not hit anything to get big damage from.
The set i used, has average ride height, spings and dampers. Yet the suspension just cant handle the load
"Fern Bay could be some old but clean f1 track from the 60s with some bumps and something I'd like to call a "soul". If you like it, it likes you. Just stay away from the kerbs and you'll be okay."
There is a problem, you need to master the skill of going full throttle over the curbs in order to win leageu races. The one who is best at it will win, the rest of the track doesn' t matter, just make sure you can floor it over the curbs. What' s worse, i got a league race soon on fe green, bah its all about the chicane, what a playstation like feeling.
I agree with the topic starter, lfs has very few realistic tracks. Only a few aston configs and kv-national have a feeling of being possibly a real life track.
Well, its not really that bad, some configs of south-city could be real life street-tracks too.
Maybe next year there will be a new good track dreaming of..
I noticed today the engine of the fox gets damaged to easily. Going on rev limit in 5th gear for a few sec, because it is faster sometimes, will quickly damage the engine. I think a real simple 2 liter (race) engine desigend to take abuse is a lot stronger irl; Or nearly impossible to destroy which a rev limiter set so low as with the fox.
Offcourse i adjusted my gear-changing, but it just don' t feel right.
For example, the nice small 2 liter engine of honda s2000, can rev much higher, is more powerfull and can take more abuse and will last over 100000 miles even abused now and then. When not abused/raced it will last over 200000 miles.(although the engine can be destroyed sooner, but it will be on purpose or real stupidy if you manage to eliminate an honda engine)
I did not really notice much difference with patch x of y, car has same character, look and feel to me.
I agree the car still feels underpowered. It is nearly impossible to spin this car with a good setup. 10-15 hp extra would be very nice.
Also drag may indeed a bit on the high side; compare it to real life big estate cars with about 190hp will al do about 230km/h on top. In fact i owned once one with only 165hp which got to 235km/h(on the speedo 245 but that is not true speed)
"ith what I have, power can be changed by poping the hood and turning a knob."
Power of the brake-assist system you mean. Not related to maximum brake-force a certain brake-system can deliver. But it might be impossible for a human being to use it with the brake-assist systems turned off.
So in effect, the knob can feel like turning down brake-power of your car(and making your car no longer legal on public road )
Point One, Point Two and Point Three: With these you are telling me you agree, that it is true that this brake-force settings is used as an abs system and is giving an unfair advantage. What is your point? You want to keep this settings? Although it takes away some(for me a lot) of the fun of racing?
With all circumstances i mean, nearly impossible or very bad driving with cold tyres is required to get lockups. Will never happen with regular drivers.
Tyre-life? Yes indeed you have to be carefull with the brakes when they are setup like real brakes. I don' t see a problem there, just dont lockup. Most likely you can do about 1 to 3 laps less on a set of tyres.
@wsinda
There are many fast drivers who use brake-settings so low, it is really not possible to lockup and turn-in braking is very easy. The timeloss of the extra brakedistance is minimal. Not seconds, but more like 0,2-0,3sec but it the advantage is much bigger: Cooler tyres, very easy and digital(brake-point always identical), turn-in easier.
Today i received a set for fbm with brakeforce set as low as 565nm and i though 700nm was already to weak and difficult to get lockups on.. Yet, people are incredably fast with it. Why, bumbs didnt affect them while braking. Also the track required braking while cornering a bit with car out of balance, with such low setting, this gets very easy. Just brake and on turn in keep braking, tyres wont lock anyway.